'Fallout 4:' Tips For Spending Stat Points And Building Your Character
Today, we return to the wasteland. Fallout 4 is one of the most anticipated launches of the season but unlike some other blockbusters on the market, it can be obtuse and downright confusing. Like all Bethesda games and most RPGS, Fallout 4 asks you to make some pretty big decisions before the game even starts: assigning your initial Strength, Perception, Endurance, Agility and Luck (S.P.E.C.I.A.L.) stats, as well as starting perks, before you get into anything close to the meat of the game. It can be a paralyzing moment, staring at that screen, afraid you’ll do some sort of irreparable damage to your gameplay experience.
As always, this is a matter of preference, and just some general things to think about. You could play the entire game as a silver-tongued scavenger, forgoing all combat just to sneak around and swipe desk fans for your settlement. You could play as a hulking boxer, marching around in power armor and punching everyone you come across. My guess is that most players, however, choose a jack of all trades of one kind or another: capable of getting in and out of all sorts of scrapes without too much damage and cruising around the wasteland with grace.
We’ll start with S.P.E.C.I.A.L. I’ve heard tell that luck is somewhat overpowered in this game, I usually skip that one, because it seems somehow unseemly. I went with a pretty balanced build, leaning towards charisma and endurance. A lot of people shy away from speech based skills, preferring instead to just get what they want the old fashioned way, but Fallout 4 rewards people who can use their words. You’ll find yourself with a lot more options if you can sweet talk the wasteland. As far as endurance goes, I just wanted to find a way to make the early game a little less foreboding. It’s not going to be the most useful stat for later in the game when you’ve got plenty of health, but you’ll be glad you had it in the early parts. As far as the rest goes, I’d be wary about putting less than 4 in either agility, strength, or perception. Those form the backbone of a lot of the game’s most basic systems, and a serious deficit in any category could make you an ineffective fighter.
Perks are where you really get into character customization. You can’t go wrong with gunslinger: pistols are everywhere in the game, and a little extra damage will again go to making the early game less difficult — I’ve been dozens of hours in, and I haven’t really felt any need to give up on them, either. Toughness is another one of those safe bets: damage resistance is never a bad thing. I chose to focus on crafting as well, with armorer, science and gun nut: you can put a lot of extra damage on your guns and protection on your armor with mods. Those are must have skills for anyone who, like me, is interested in making overpowered late game weapons. First aid is useful as well, as you’ll be pretty short of stimpacks for a long time.
Aside from that, lockpicking and hacking are old favorites, but they might be less important this time around for one simple reason. I choose to wander the wasteland with synthetic private eye Nick Valentine, and he can take care of most of those things for me. Having some sort of access skill is very important, but you can choose to forego it if you travel with Nick.